![]() is facing intensifying urgency to stop the worsening fentanyl epidemic.ĭrug deaths nationwide hit a record 109,680 in 2022, according to preliminary data released by the Centers for Disease Control and Prevention. The hearing was particularly timely, because the U.S. Some of the more exotic and offbeat names of major Department of Homeland Security operations were revealed this week in a high-profile House of Representatives hearing on fighting the flow of fentanyl coming through the southern border. Preferably, the names sound pretty cool, and they're often a closely held secret until the operation is over and the suspects are in custody. ![]() When the federal government recently announced it had stopped 10,000 pounds of fentanyl from entering Arizona and Southern California from Mexico, the special name attached to the counternarcotics initiative was somewhat confusing: Operations Blue Lotus and Four Horsemen.īut this kind of cryptic labeling is not uncommon in federal law enforcement, where agents like to show they are serious about tackling drug traffickers and other criminals by giving their efforts an intriguing code name. Ui_display.xml utilityai.xml vehicles.xml weathersurvival.xml worldglobal.xml XML.Watch Video: DEA warns of 'rainbow fentanyl' as overdoses surge across the US Also defines objects sold in vending machines. Spawning.xml Stealth.txt traders.xml ĭefines what items traders will sell you. Random World Generator presets and definitions.ĭefines sounds related to in-game events, and how they affect the game. Physicsbodies.xml progression.xml qualityinfo.xml quests.xml recipes.xml ĭefinitions for how things are crafted by the player. ![]() This is where the textures for use with the paintbrush and paint items are defined! Loot.xml materials.xml misc.xml music.xml nav_objects.xml npc.xml painting.xml The definitions in this file are what appear as the names of objects crafted by the player for example. This file defines the sets of background images to cycle through, as well as the loading tips that you can cycle through when starting the game or reloading from death.Īnother very important file, this contains every description line for each item in the game. Individual items, and their associated attributes. This file defines the stuff that you can pick up in the game. This file defines how the game scales the number and types of zombies based on your player's gamestage. So a male player avatar has a specific defined set of attributes:ĭefines groups of entities ("living" things) so that attributes can be assigned to the entire group. This is the conversations you have with the traders.ĭefines classes of entities )"living" things) to apply sets of attributes for any in-game entity based on that class. Includes special things like godmode, and debuffs in addition to buffs from food and drugs. One of the most important files, this defines the actual blocks used in the world.ĭefines effects that can be placed on the player. For example, a street has just a scattering of blocks called "Street Random Loot Helper" but when the game renders them, it will choose an actual block from this list:īlocksA16PrefabConversion.xml blocks.xml So when creating a prefab, you can have a sort of random junk block, and the game will create a random type of garbage from the list of possible objects to spawn in for that block. They stand for "some random block of type ". Settings related to Biomes that appear in the game.īlock Placeholders are special blocks used in the creation of prefabs. This file contains attributes for building the player's avatar List of XML files included in Alpha 19 archetypes.xml
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